1m-go-websockets
handling 1M websockets connections in Go (by eranyanay)
websocket
Minimal and idiomatic WebSocket library for Go (by nhooyr)
1m-go-websockets | websocket | |
---|---|---|
3 | 15 | |
5,546 | 3,452 | |
- | - | |
0.0 | 8.7 | |
over 1 year ago | 20 days ago | |
Go | Go | |
GNU Affero General Public License v3.0 | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
1m-go-websockets
Posts with mentions or reviews of 1m-go-websockets.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-04.
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Scaling GraphQL Subscriptions in Go with Epoll and Event Driven Architecture
I took inspiration from the 1M-go-websockets project. Thank you by Eran Yanay for creating this project and sharing your learnings with the community.
- Handling 1M WebSockets connections in Go (2019)
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Lightweight Websocket library a simple game server?
You might want to check this for scaling websockets https://github.com/eranyanay/1m-go-websockets
websocket
Posts with mentions or reviews of websocket.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-29.
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Possible frameworks/languages for a web/mobile application
In my experience Go has been relatively approachable for people that are good at PHP. It has a great standard library and a pretty solid ecosystem, though frameworks aren’t as popular in Go. There are some well regarded libraries for things like WebRTC via https://github.com/pion/webrtc WebSicket via https://github.com/nhooyr/websocket
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Websocket memory usage
Also take a look at https://github.com/nhooyr/websocket - which is a good ws library, but I don't have anything specific about its memory usage per connection. But from what I see it will be somewhat similar to x/net/websocket.
- I don't understand these lines of code in Gorilla websocket example
- Websockets with golang
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Portal - a modern file transfer utility 🌌✨
nhooyr/websocket, shollz/pake, charmbracelet/bubbles, charmbracelet/bubbletea, charmbracelet/lipgloss, muesli/reflow, klauspost/pgzip and many, many more.
- Is there an alternative to gorilla websocket?
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Gorilla/websocket or Melody?
link: https://github.com/nhooyr/websocket
- Gorilla Web Toolkit is now in archive only mode
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Gorilla toolkit maintainers are stepping down and have been looking for new maintainers. The project could otherwise be archived.
There's https://github.com/gobwas/ws and https://github.com/nhooyr/websocket but neither have seen a commit in over a year
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Goomerang 🪃 A protocol buffers over websockets communications library
The last time I was using websockets, I found https://github.com/gobwas/ws to be a huge improvement over Gorilla, but I haven't been looking recently, and perhaps Gorilla was able to shed some of its bloat and improve API and performance since then.
What are some alternatives?
When comparing 1m-go-websockets and websocket you can also consider the following projects:
ws - Tiny WebSocket library for Go.
nbio - Pure Go 1000k+ connections solution, support tls/http1.x/websocket and basically compatible with net/http, with high-performance and low memory cost, non-blocking, event-driven, easy-to-use.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
Gin - Gin is a HTTP web framework written in Go (Golang). It features a Martini-like API with much better performance -- up to 40 times faster. If you need smashing performance, get yourself some Gin.
Pixel - A hand-crafted 2D game library in Go
NATS - Golang client for NATS, the cloud native messaging system.
liwords-socket - The websocket server for liwords
OpenDiablo2 - An open source re-implementation of Diablo 2
go-quilljs-delta