analogue-pocket

Open-source projects categorized as analogue-pocket

Top 6 analogue-pocket Open-Source Projects

  • pocket-sync

    A GUI tool for doing stuff with the Analogue Pocket

  • Project mention: OpenFPGA. The future of video game preservation | news.ycombinator.com | 2024-02-12

    (2022) - I don't think there is anything new here since this was announced two years ago.

    FWIW, OpenFPGA on the Analogue Pocket works pretty well. Many of the most popular MiSTer cores were ported over and there are some nice desktop tools to make it easy to configure [1].

    [1] https://github.com/neil-morrison44/pocket-sync

  • openfpga-SNES

    SNES for the Analogue Pocket

  • Project mention: Donkey Kong Country running (or rather rolling) on the Analogue Pocket | /r/snes | 2023-05-22

    OpenFPGA

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

    SurveyJS logo
  • igir

    🕹 A video game ROM collection manager to help filter, sort, patch, archive, and report on collections on any OS.

  • openfpga-NES

    NES for the Analogue Pocket

  • analogue-pocket-utils

    Collection of IP and information on how to develop for openFPGA and Analogue Pocket

  • Project mention: FPGAs and the Renaissance of Retro Hardware | news.ycombinator.com | 2023-11-27

    I _technically_ had prior knowledge as a computer architecture class had us stick some premade pieces together to create a CPU we designed, but I personally wrote no Verilog, and it was a small subset of the class.

    I don't have much documentation for getting started with HDLs (Verilog, VHDL, etc), but I have tried to document my process as much as possible. I have primarily developed for the Analogue Pocket, so my documentation is themed towards that device, but there's IP (code modules) and wiki entries that would be useful for everyone: https://github.com/agg23/analogue-pocket-utils

    I had previously written a cycle accurate NES emulator, so I was familiar with hardware techniques, but not what they look like in circuits. The first core I wrote was a schematic accurate Pong implementation. This was both good and bad because it's very simple and has no CPU (and thus no code), but it also makes it very hard to tell what is going on. I went from there to doing a lot of ports (NES, SNES, PCE, and a few more), and after that I worked on my own cores (Tamagotchi, Game and Watch). Tamagotchi I took a very typical software approach where I wrote massive amounts of unit tests and wrote against those tests. While this is what real hardware developers do, I found it to be a huge waste of time when you're working by yourself on a small project.

    I, and a few others, are very willing to help people learn (though I'm still really a noob). If you want to play around in this space, let me know and I'll try to help you with what you need.

  • Flooder

    A puzzle game that works in original Nintendo Game Boy Color hardware.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020).

analogue-pocket related posts

Index

What are some of the best open-source analogue-pocket projects? This list will help you:

Project Stars
1 pocket-sync 533
2 openfpga-SNES 370
3 igir 274
4 openfpga-NES 185
5 analogue-pocket-utils 107
6 Flooder 13

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