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Top 19 admob Open-Source Projects
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cordova-admob-pro
:fire: Cordova Plugin for Google AdMob, DFP, ADX. Easy monetization using mobile Ad, with single line of JavaScript. Compatible with Cordova CLI, Inoic, PhoneGap Build, etc.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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react-native-google-mobile-ads
React Native Google Mobile Ads enables you to monetize your app with AdMob.
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react-native-admob-native-ads
A simple and robust library for creating & displaying Admob Native Advanced Ads in your React Native App using Native Views.
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SaaSHub
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godot-admob-plugin
This repository is for Godot's Addons to integrate natively AdMob to your Game Project without much configurations and directly inside Godot Editor!
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
I'm currently trying the admobs consent screen (as u/nalachal described), but I'm having some issues with that. The problem with the consent screen is, that as soon as the user wants to manage the options manually, depending on the options they select the won't see any ads at all. This would not be a problem, as you can request the selected options. The problem is that they also need to select some vendors, but this can't be requested via the react-api.. I have opened a github issue for that /react-native-google-mobile-ads/issues/401.
Project mention: AdMob Plugin v3.0.0 Updated for Godot v4.1+, Android, and iOSπ | /r/godot | 2023-09-01
Project mention: AdMob Plugin v3.0.0 Updated for Godot v4.1+, Android, and iOSπ | /r/godot | 2023-09-01I'm thrilled to announce that we've just released a major update for our AdMob plugin, now compatible with Godot v4.1+, Android, and iOS π
Project mention: AdMob Plugin v3.0.0 Updated for Godot v4.1+, Android, and iOSπ | /r/godot | 2023-09-01
Hi everyone. I'm just upgrading pre-setup project to Flutter 3.10 and since I'm planning to add new features I would appreciate your input about which ones would you consider more valuable (of course if you think there is any value in this at all). At first there was a plan to add UI components, but then I thought maybe it would be better to add appwrite support and update it for all platforms, extend with API etc. Anyhow any input is much appreciated :) Thanks!
Updated iOS version of ti.admob: https://github.com/tidev/ti.admob/releases/tag/ios-7.0.0 (Thanks to @Astrovic)
admob related posts
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AdMob Plugin v3.0.0 Updated for Godot v4.1+, Android, and iOSπ
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AdMob User Consent for Non-Personalized Ads
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Rewarded Ads
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Use AdMob for the first time?
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[4.0.2.rc1] 'Your app uses "com.google.android.gms.permission.AD_ID"' but I never asked for that
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Help - Admob plugin crashes app, how do I troubleshoot?
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Issues with AdMob ads not showing
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A note from our sponsor - SaaSHub
www.saashub.com | 14 May 2024
Index
What are some of the best open-source admob projects? This list will help you:
Project | Stars | |
---|---|---|
1 | googleads-mobile-unity | 1,323 |
2 | cordova-admob-pro | 717 |
3 | react-native-google-mobile-ads | 605 |
4 | Godot-Android-Admob-Plugin | 529 |
5 | react-native-admob-native-ads | 377 |
6 | godot-admob-android | 299 |
7 | QtFirebase | 281 |
8 | godot-admob-plugin | 255 |
9 | QtAndroidTools | 251 |
10 | quickstart-cpp | 203 |
11 | MTAdmob | 160 |
12 | KivMob | 140 |
13 | elisha | 115 |
14 | godot-admob-ios | 86 |
15 | flutter-presetup | 85 |
16 | ti.admob | 52 |
17 | KivAds | 20 |
18 | godot3.2_stuff | 20 |
19 | Admob-SwiftUI | 1 |
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