Top 5 3d-rendering Open-Source Projects
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TensoRF
[ECCV 2022] Tensorial Radiance Fields, a novel approach to model and reconstruct radiance fields
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Project mention: DOS game "F-15 Strike Eagle II" reverse engineering/reconstruction war stories | news.ycombinator.com | 2024-05-14You may like my https://github.com/pjc50/ancient-3d-for-turboc : a slightly more modern target than the NES, it targets Borland Turbo C for MS-DOS and renders to the standard game 320x200 paletted "mode 13" display.
Standard techniques of the time; project the 3D to 2D, cull backwards facing polygons, "painter's algorithm" (draw deepest first, in this case by object rather than by individual polygon).
> I tried to follow a book on writing a ray-tracer from scratch
The hardware of the time would ray-trace at multiple hours per frame. See https://github.com/POV-Ray/povray
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Index
What are some of the best open-source 3d-rendering projects? This list will help you:
Project | Stars | |
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1 | povray | 1,310 |
2 | TensoRF | 1,141 |
3 | fill | 733 |
4 | sketchpad | 51 |
5 | webgl-mountains | 11 |
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