DOS game "F-15 Strike Eagle II" reverse engineering/reconstruction war stories

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  • You may like my https://github.com/pjc50/ancient-3d-for-turboc : a slightly more modern target than the NES, it targets Borland Turbo C for MS-DOS and renders to the standard game 320x200 paletted "mode 13" display.

    Standard techniques of the time; project the 3D to 2D, cull backwards facing polygons, "painter's algorithm" (draw deepest first, in this case by object rather than by individual polygon).

    > I tried to follow a book on writing a ray-tracer from scratch

    The hardware of the time would ray-trace at multiple hours per frame. See https://github.com/POV-Ray/povray

  • povray

    The Persistence of Vision Raytracer: http://www.povray.org/

  • You may like my https://github.com/pjc50/ancient-3d-for-turboc : a slightly more modern target than the NES, it targets Borland Turbo C for MS-DOS and renders to the standard game 320x200 paletted "mode 13" display.

    Standard techniques of the time; project the 3D to 2D, cull backwards facing polygons, "painter's algorithm" (draw deepest first, in this case by object rather than by individual polygon).

    > I tried to follow a book on writing a ray-tracer from scratch

    The hardware of the time would ray-trace at multiple hours per frame. See https://github.com/POV-Ray/povray

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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