wh40ksim

Warhammer 40k Combat simulator (by stassa)

Wh40ksim Alternatives

Similar projects and alternatives to wh40ksim

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better wh40ksim alternative or higher similarity.

wh40ksim reviews and mentions

Posts with mentions or reviews of wh40ksim. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-25.
  • Annotated implementation of microKanren: an embeddable logic language
    9 projects | news.ycombinator.com | 25 May 2022
    Here's some stuff I've written in Prolog, some for my own enjoyment, one for my degree project.

    Most of the benefits I found come down to two things:

    a) Prolog, like the various kanrens, is a relational language so a program is effectively a database. There's no need to do anything special to glue together a data layer and a logic layer, because you have both written in Prolog.

    b) Prolog's declarative style makes translating rules and directives to code a breeze. The three projects below are all games and benefit heavily from this feature. I

    1. Warhammer 40K simulation:

    https://github.com/stassa/wh40ksim

    Runs simulations of combat between WH40k units.

    2. Gleemin, a Magic: the Gathering expert system:

    https://github.com/stassa/Gleemin

    Doesn't work anymore! Because backwards compatibility. Includes a) a parser for the rules text on M:tG cards written in Prolog's Definite Clause Grammars notation, b) a rules engine and c) a (primitive) AI player. The parser translates rules text from cards into rules engine calls. The cards themselves are Prolog predicates. Your data and your program are one and now you can also do stuff with them.

    3. Nests & Insects, a roguelike TTRPG:

    https://github.com/stassa/nests-and-insects

    WIP! Here I use Prolog to keep the data about my tabletop rpg organised, and also to automatically fill-in the character sheets typeset in the rulebook. The Prolog code runs a character creation process and generates completed character sheets. I plan to do the same for enemies' stat blocks, various procedural generation tables, etc. I also use Prolog to typeset the ASCII-styled rulebook, but that's probably not a good application of Prolog.

    You asked about "logic programming" in general and not miniKanren in particular. I haven't actually used miniKanren, so I commented about the logic programming language I've used the most, Prolog. I hope that's not a thread hijack!

    All three of the projects above are basically games. I have more "serious" stuff on my github but I feel a certain shortfall of gravitas, I suppose.

Stats

Basic wh40ksim repo stats
1
5
10.0
over 5 years ago

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