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ubisoft-laforge-daft-exprt reviews and mentions
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Using deepfake voice programms for devolopement - Possible/practical?
Ubisoft has their Daft-Exprt stuff on github that does a tolerable job of prosody/tone transfer, which is pretty much necessary to naturalize shit if you're going to be doing a cloning pipeline that isn't using a service's packaged voices. Without this I wouldn't even consider an ai speech pipeline due to how hardly constrained the range of tone is even with something like replicant studios actor shit.
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Using A.I voices or Sound Fonts (i.e. Undertale or Animal Crossing)
Ubisoft has some stuff that works to naturalize pretty well via prosody transfer https://github.com/ubisoft/ubisoft-laforge-daft-exprt
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Anyone have experience with AI voices?
Prosody transfer (I use https://github.com/ubisoft/ubisoft-laforge-daft-exprt), use an example speech segment to change the timing, intonation, and other properties of a different segment of speech. Such as taking evenly paced ML generated speech, and turning it into Captain Kirk iambic pentameter.
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A note from our sponsor - WorkOS
workos.com | 28 Apr 2024
Stats
ubisoft/ubisoft-laforge-daft-exprt is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of ubisoft-laforge-daft-exprt is Python.
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