ubisoft-laforge-daft-exprt

PyTorch Implementation of Daft-Exprt: Robust Prosody Transfer Across Speakers for Expressive Speech Synthesis (by ubisoft)

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  • Using deepfake voice programms for devolopement - Possible/practical?
    1 project | /r/gamedev | 7 Feb 2023
    Ubisoft has their Daft-Exprt stuff on github that does a tolerable job of prosody/tone transfer, which is pretty much necessary to naturalize shit if you're going to be doing a cloning pipeline that isn't using a service's packaged voices. Without this I wouldn't even consider an ai speech pipeline due to how hardly constrained the range of tone is even with something like replicant studios actor shit.
  • Using A.I voices or Sound Fonts (i.e. Undertale or Animal Crossing)
    1 project | /r/gamedev | 15 Oct 2022
    Ubisoft has some stuff that works to naturalize pretty well via prosody transfer https://github.com/ubisoft/ubisoft-laforge-daft-exprt
  • Anyone have experience with AI voices?
    1 project | /r/gamedev | 31 Aug 2022
    Prosody transfer (I use https://github.com/ubisoft/ubisoft-laforge-daft-exprt), use an example speech segment to change the timing, intonation, and other properties of a different segment of speech. Such as taking evenly paced ML generated speech, and turning it into Captain Kirk iambic pentameter.
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Stats

Basic ubisoft-laforge-daft-exprt repo stats
3
114
0.0
about 1 year ago

ubisoft/ubisoft-laforge-daft-exprt is an open source project licensed under Apache License 2.0 which is an OSI approved license.

The primary programming language of ubisoft-laforge-daft-exprt is Python.


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