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Tile_bit_tools Alternatives
Similar projects and alternatives to tile_bit_tools
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better tile_bit_tools alternative or higher similarity.
tile_bit_tools reviews and mentions
Posts with mentions or reviews of tile_bit_tools.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-12.
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Godot 4: is there any way to paint the autotile terrain in code? Or have a predetermined pattern?
TileBitTools is open source, so you can see how it's done: https://github.com/dandeliondino/tile_bit_tools
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How to copy paste bitmasks of terrains in godot 4?
If you can upload those screenshots here or to github bug reports I can try to see what’s going on: https://github.com/dandeliondino/tile_bit_tools/issues/2
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TileBitTools (Godot 4 terrain plugin) is available in the Asset Library (see comment)
Link to Github for full readme and documentation
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How do I make it so different autotile terrain sets autotile with each other in Godot 4?
It would look like this - one would be red, the other green: https://github.com/dandeliondino/tile_bit_tools/blob/main/assets/tutorial_screenshot_05.png
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Can't save changes using ResourceSaver.
No worries! I was just working on this same thing if you'd like an example (slightly different application than save game but similar idea). The @export variables are saved to the file, the ones without it are generated at runtime. This scripts inherits from another script that also has @export variables and the parent class's are also saved with ResourceSaver.save().
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A note from our sponsor - SaaSHub
www.saashub.com | 3 May 2024
Stats
Basic tile_bit_tools repo stats
5
48
5.6
21 days ago
dandeliondino/tile_bit_tools is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of tile_bit_tools is GDScript.
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