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Better-terrain Alternatives
Similar projects and alternatives to better-terrain
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better better-terrain alternative or higher similarity.
better-terrain reviews and mentions
Posts with mentions or reviews of better-terrain.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-21.
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I think Godot's pattern and autotiling system is lacking? How do I add functionality to Godot to make Procedurally Generated Dungeons like Zorbus?
Have a look at this plugin: https://github.com/Portponky/better-terrain
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How toi replace "update_bitmask_region() for Godot 4 ?
Hello, I made a plugin available at https://github.com/Portponky/better-terrain which implements an autotiling system with functions like you require. In my experience you will struggle to get any useful functionality out of the Godot 4 terrain system.
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Invalid call. Nonexistent function 'update_bitmask_area' in base 'TileMap' in Godot 4
If you want autotiling behaviour in Godot 4, I made a plugin called Better Terrain available at https://github.com/Portponky/better-terrain which has all the capabilities you would expect, and a similar API to godot 3 (write tiles then call update for the area). That will be able to do what you need.
- [Godot 4 tilemaps] How can I get different terrains to connect to each other?
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How do I make it so different autotile terrain sets autotile with each other in Godot 4?
In the meantime, I have made a plugin available at https://github.com/Portponky/better-terrain which includes support for all Godot 3 autotiling features (and more). Explanation video at https://www.youtube.com/watch?v=o0wHgqYQf48 hope this helps.
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Godot 4.0 Tile Terrains - Can a tile have terrain data without being changed by autotiling?
I made a replacement tilemap terrain plugin available here which has a solution for this exact problem. There is a terrain type called "Non-modifying". Any tiles you assign to that type are never changed in the tilemap, but are take into account when working out neighboring tile connections.
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A note from our sponsor - WorkOS
workos.com | 23 Apr 2024
Stats
Basic better-terrain repo stats
6
365
7.8
28 days ago
Portponky/better-terrain is an open source project licensed under The Unlicense which is not an OSI approved license.
The primary programming language of better-terrain is GDScript.
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