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invaders reviews and mentions
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Game Font Forensics
I hold VileR's work on int10h.org in high esteem, given its exceptional quality. As someone whose initial exposure to computers was through IBM PCs, I find VileR's website to be a treasure trove of IBM PC fonts, BIOS fonts, and related resources.
Inspired by IBM PC games from the 1990s, I aspired to create my own invaders-like game. However hindered by limited access to computers and limited computer programming knowledge, the most I could manage to make were a few text-based adventure games. Although 25 years too late, during the COVID-19 pandemic, I revisited this dream and spent a weekend writing my own Invaders game[1] using HTML5 Canvas.
Initially, I used CanvasRenderingContext2D: fillText() to display text (current score, info screen, etc.). However, dissatisfied with the text rendering quality, I began looking for IBM PC OEM fonts online and came across the Oldschool PC Fonts[2] on int10h.org. I downloaded the font packs from the website, used a Python script to convert them to bitmaps[3] (arrays of integers), and then used the bitmaps to draw text on the canvas, one cell at a time, to get pixel-perfect results!
I eventually switched to a different font pack called Modern DOS[4] developed by Jayvee Enaguas. Nevertheless given how extensive VileR's website is and how convenient the font preview tools[5] on the website are, int10h.org remains as my go-to website whenever I am doing any type of retrocomputing work for fun.
[1] https://susam.net/invaders.html
[2] https://int10h.org/oldschool-pc-fonts/
[3] https://github.com/susam/pcface
[4] https://www.dafont.com/modern-dos.font
[5] https://int10h.org/oldschool-pc-fonts/fontlist/font?ibm_vga_...
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Show HN: Auto-play algorithm in action for my single-HTML-page invaders game
The entire game is written as a single HTML page, so using the "View Page Source" feature (if available) of your web browser shows the entire source code of this game. The auto-play algorithm is present in the function named autoMove(). It is about 100 lines of code that decides the next move of the player.
Direct link to the autoMove() source code: https://github.com/susam/invaders/blob/0.9.0/invaders.html#L...
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Why I started (and stopped) making games
I wrote an invaders-style game last year: https://susam.net/invaders.html
It was, in fact, a childhood dream of mine to write a game like this. However, the little GW-BASIC programming I knew and the very limited access to computers I had then was insufficient to write anything more sophisticated than simple text-based input/output programs. Although 25 years too late, writing this little game fulfilled that childhood dream of mine!
- Andromeda Invaders: Autoplay - Press 'Enter' twice and wait for 5 seconds for autoplay to start
- A simple, retro-style, invaders-like game written using HTML5, Canvas, and Web Audio
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Andromeda Invaders: A retro-style game written in HTML5, Canvas, and Web Audio
An update regarding this thread:
I received a pull request that adds pixelated rendering to the game canvas: https://github.com/susam/invaders/pull/4
I have merged it now. Thank you, everyone, for the discussion regarding retro-style rendering on this thread.
- Andromeda Inviders Written In Javascript
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A note from our sponsor - InfluxDB
www.influxdata.com | 25 Apr 2024
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susam/invaders is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of invaders is HTML.
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