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spsc_queue reviews and mentions
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Low latency queues in Rust ecosystem
I've been researching how low latency I can get with Rust and if there's anything already built. If I limit the question only to SPSC queues, it looks like crossbeam-channel is the most performant one and needs around 20ns per item. In comparison to e.g. https://github.com/Deaod/spsc_queue with almost 1ns/item (the linked queue is not implemented in Rust and only used as an example of what's physically possible). I don't see why we couldn't have something like that in the Rust ecosystem and am wondering if there are any other places to look for perf structures like that, other than Github or crates.io (or they live under a different tag). Also if I would go for a c++ queue, can somebody share the perf impact of calling it from Rust? Haven't done that yet.
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A collection of lock-free data structures written in standard C++11
Should be benchmarked against ->
https://github.com/Deaod/spsc_queue
If proven faster OK.. If not.. Well.. back to the drawing board.
Stats
Deaod/spsc_queue is an open source project licensed under BSD 2-clause "Simplified" License which is an OSI approved license.
The primary programming language of spsc_queue is C++.
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