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snes-apu reviews and mentions
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New C++ features in GCC 12
Increasingly feeling that Rust is like Elm: a language with novel ideas, teaching valuable lessons (a vocabulary for teaching and checking thread safety, documenting exclusive vs. shared mutability in the type system, arguably a vocabulary for teaching and checking memory safety, though that comes at a steep cost), yet so stubborn the community treats its values (avoiding shared mutability) as moral judgments of code, and the language and deliberately obstructs writing code outside of approved patterns (single ownership tree, exclusive mutability). struct{Cell...}& doesn't need to be harder to use than C++ struct{T...}*, but Rust keeps it difficult because the community views it as bad code design and wants to keep it hard. And *mut T lacks RAII unlike C++'s unique_ptr, and requires unsafe blocks in every dereference. As a result, people turn to unsound patterns like https://github.com/kimundi/owning-ref-rs, https://github.com/mcoblenz/Bronze/, and https://github.com/emu-rs/snes-apu/blob/master/src/smp.rs#L5....
It's a good language to learn. I hesitate to consider it a replacement for asm/C/C++. Writing rust is hoping that the code you're porting to rust can adapt well to the restrictions, and if not, searching for esoteric and needlessly unsafe/verbose workarounds.
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emu-rs/snes-apu is an open source project licensed under BSD 2-clause "Simplified" License which is an OSI approved license.
The primary programming language of snes-apu is Rust.
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