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simd_fastinvsqrt reviews and mentions
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I implemented the infamous Fast Inverse Square Root function from Quake III Arena with SIMD (SSE)
No clue why the original Q_rsqrt used long considering that float is a 32 bit type and long is a 64 bit type. Unless there was some hackery going on to make long 32 bit in the Quake III Arena codebase. After changing to an int it's now significantly faster.
Stats
Xerbo/simd_fastinvsqrt is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of simd_fastinvsqrt is C.
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