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pl_mpeg reviews and mentions
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Finally. Embed
You can get some IDE support with a simple preprocessor macro[1].
It's a crutch, but at least you don't need to stuff the shader into multiple "strings" or have string continuations (\) at the end of every line. Plus you get some syntax highlighting from the embedding language. I.e. the shader is highlighted as C code, which for the most part seems to be close enough.
[1] https://github.com/phoboslab/pl_mpeg/blob/master/pl_mpeg_pla...
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Video Codecs and 4k
> MPEG is not free. A license is required for using MPEG.
For MPEG-1 this is not true anymore. All patents have expired. It's also far less computationally expensive and easier to implement/integrate than more modern codecs. This makes MPEG-1 a "good enough" solution for (e.g.) short video clips in a game.
Disclaimer: I wrote pl_mpeg[1], so my opinion is biased.
[1] https://github.com/phoboslab/pl_mpeg
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The primary programming language of pl_mpeg is C.
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