pl_mpeg
execfs
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pl_mpeg
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Finally. Embed
You can get some IDE support with a simple preprocessor macro[1].
It's a crutch, but at least you don't need to stuff the shader into multiple "strings" or have string continuations (\) at the end of every line. Plus you get some syntax highlighting from the embedding language. I.e. the shader is highlighted as C code, which for the most part seems to be close enough.
[1] https://github.com/phoboslab/pl_mpeg/blob/master/pl_mpeg_pla...
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Video Codecs and 4k
> MPEG is not free. A license is required for using MPEG.
For MPEG-1 this is not true anymore. All patents have expired. It's also far less computationally expensive and easier to implement/integrate than more modern codecs. This makes MPEG-1 a "good enough" solution for (e.g.) short video clips in a game.
Disclaimer: I wrote pl_mpeg[1], so my opinion is biased.
[1] https://github.com/phoboslab/pl_mpeg
execfs
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Advent Of Code using only the C preprocessor, Day 1 to 6
That would've been possible with another project of mine, but that one is more of a hack, and would allow you to execute arbitrary shell commands.
- Finally. Embed
- Custom filesystem allows arbitrary code execution though include directives. This can be used to implement, e.g., `#embed`and other shenanigans.
What are some alternatives?
incbin - Include binary files in C/C++
cdecl - Nim helper for using C Macros
nimscripter - Quick and easy Nim <-> Nimscript interop
pyker - Python tool to convert files from a directory tree into a C header file.
stb - stb single-file public domain libraries for C/C++
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.