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Love.js Alternatives
Similar projects and alternatives to love.js
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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Lua
Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
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Love.js-Api-Player
Created as a binder between love.js and javascript, it is made to be able to call javascript functions from lua code
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
love.js reviews and mentions
- Decent to Arkov's Tower update: new resolution wich fits modern screens better
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Sharing my game
If you want to make a web version of your game your friends can play in browser, I use davidobot's love.js fork. If you follow the instructions there, you can make a nice web version of your game. (I have to use "compatibility mode" to make it play nice with itch.) Itch makes it easy to set up web games: just upload the finished love.js zip export, making sure there's an "index.html" file. The easiest way to go is to use the default love.js export, and just set itch to open the page in fullscreen. If you want to make the game run inside your itch page without opening into its own window, you'll need to edit the index.html file to remove all the frame stuff around your game.
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Platform distinction with love2d and love.js?
I am using love.js in order to create the webbuild, I plan on doing the usual stuff for the downloadables.
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LÖVE Jam 2023
There's some info here and here. Never actually done though.
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does love.js support networking using
Does this: https://github.com/Davidobot/love.js allow for network communication in a web browser?
- Need help! How to accualy package a game to a webapp
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LoveJS export fails to run in Incognito Mode
I'm intending to make more simple browser games in Love2D and I'd like to get ahead of any future headaches. Is this something that I can fix on my end, without the users having to manually allow a cookie? Is the cookie required for lovejs to work? Should I try compiling the most recent version of lovejs myself (instead of relying on makelove) and see if that fixes it?
- I want to run some of my games on a webpage. Any ideas how?
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Need help understanding how to install/use love.js to make browser/html releases
The version the wiki recommends atm: https://github.com/Davidobot/love.js
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How would one go about creating a website-based game?
You can use LÖVE framework and love.js. LÖVE is based on Lua, an easy to learn dynamic language - you can find many tutorials both for Love and Lua. Love.js transcripts your code to javascript, ready for browser. For simple games, no need to know javascript, love.js works quite well and does all the job.
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A note from our sponsor - SurveyJS
surveyjs.io | 2 May 2024
Stats
Davidobot/love.js is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of love.js is JavaScript.
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