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live-reloading-rs reviews and mentions
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Paradox of the Perfect Code Editor
Yes https://fasterthanli.me/articles/so-you-want-to-live-reload-... (discussed here https://www.reddit.com/r/rust/comments/j0ajdy/so_you_want_to...)
And then there's this crate https://docs.rs/live-reload/0.2.0/live_reload/ which works on the same principles as the article above, and is based on C code (i.e. the same approach works for C).
There's a bunch of other libraries that work the same way, and some example code that can do this. I can find https://github.com/irh/rust-hot-reloading and https://github.com/porglezomp-misc/live-reloading-rs and https://github.com/xixixao/hot-reload-rs
And then there's https://github.com/emoon/dynamic_reload which is perhaps better?
And there's https://github.com/draivin/rust-hotswap which has a nice API but uses a deprecated rustc internal API doesn't build anymore.
Anyway there was a library that did this in a more elegant way and I just can't find it (perhaps it was rust-hotswap anyway).
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Splitting build destination for exact files in Rust project
I have pretty weird question. I am trying to use crate live reload. To understand how it works I cloned demo project, but I have problems understanding how it works. From what I understand lib.rs file should be built to libreloadable.dylib but it doesn't in fact I don't even know if it's possible to build part of project to dynamic library and other files(main.rs etc.) to executable. Cloned demo project doesn't work for me it panicks on loading the library. I feel pretty lost. Can you please tell me how it works and how project should be structured to support such thing?
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The primary programming language of live-reloading-rs is Rust.
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