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Fo76utils Alternatives
Similar projects and alternatives to fo76utils
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The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better fo76utils alternative or higher similarity.
fo76utils reviews and mentions
Posts with mentions or reviews of fo76utils.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-10.
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Does anyone know if there is lore behind this location?
The first image is actually a screenshot of the 'wrldview' tool from here. Which can be used as an interactive satellite map for Fallout 76, Fallout 4, and to a more limited extent older games like Skyrim. However, it is a command line program and markers need to be defined in a text file, so most people probably would not find it convenient to use.
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Fallout 3 heightmap
It should be possible to export it with the editor, but you can also use the 'fo4land' tool from here, that saves the heightmap as a 16-bit grayscale DDS.
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High Res Fallout 4 Map v1.0 (8192x8192). See comment for info.
There is a command line tool here that can render satellite maps for Fallout 4 and 76, in case it would be useful. It does not support shadows, but the output is otherwise of good quality, with non-LOD meshes, colored water, making use of normal, specular, and cube maps, and up to 32768x32768 resolution (that can be doubled or quadrupled internally for 4x or 16x SSAA).
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The Rusty Pick basement
It is still possible to view that mole miner city (the form ID of the cell is 0x242A2) and other test cells with the tools here, although they are not very convenient to use, especially for complex interior spaces where a top-down or isometric view does not work well. There are a lot of test cells actually, and more have been added since release. The mole miner city was apparently not touched since the end of October 2018, though, and the people who created it no longer work on this game.
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ELI5 why fallout 76 can't be ported to fallout 4 or vice versa like how tale of two wastelands does for fallout 3 and new Vegas
For reference, they also changed the landscape format (BTD files are new to Fallout 76), the texture system - I described some of the differences here, material files are changed from version 2 to version 20, .hkx files seem to be different too but I am not familiar with those, and there are probably many other changes related to gameplay, quests, scripting, and so on. In short, it would definitely be more difficult than porting from Fallout 3 to New Vegas.
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I Get Lost a Lot in The Foundry, so I Made a Colored Map of the Zones
I pulled the base image from Mappalachia which I'm pretty sure uses fo76utils in the first place.
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I've see a lot of people saying that Starfield doesn't look good enough to be a next gen exclusive, I disagree.
However, one thing that definitely does have 16 times the detail over the same area is the height map of the world. In other words, the terrain without any of the trees, buildings, and other objects, as illustrated by this image vs. a render of the same location with objects enabled. So, the topography has 4 times the resolution = 16 times the detail per area compared to the older games, and that also affects the detail at which it can be painted with ground textures and grass (the latter is not shown on the images). These tools can extract the terrain data from any of the games from Oblivion to Fallout 76 to verify the above is true. It is also an increase in detail that can be seen at close range once you know what to look for, it is not limited to distant terrain.
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I combined two useful maps! For C.A.M.P. building.
For water locations, the TZMap mod includes detailed maps created with these tools.
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The Pitt map is really small. Smaller than you realize.
They were generated, using the same tools that the satellite map of the TZMap mod was created with. Building the current source code from here, and running this script reproduces the same set of images, and a few more expedition cells I did not upload because they are in very early development.
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Stop comparing this Starfield to Fallout 76
To export the data in TSV format, I used the "esmdump" tool from here. This command creates the oblivion.tsv example file, the path to Oblivion.esm obviously needs to be changed according to wherever the game is installed:
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www.influxdata.com | 4 May 2024
Stats
Basic fo76utils repo stats
12
3
0.0
over 2 years ago
fo76utils/fo76utils is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of fo76utils is C++.
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