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Reviews and mentions
Custom CMake script for easy GDNative development
reddit.com/r/godot | 2021-09-14
I'm not a fan of SCons, so I updated the CMake build script in my own fork of godot-cpp and added some convenience features as well. This library can be used via FetchContent as a subproject or by building and installing it as a package. Once acquired, you just need to link your library to the godot::cpp target. Then simply to write your GDNative classes and install the target into the project directory (preferably into a res://bin folder or something similar) of your godot project using the custom install_gdnlib function.
errata-c/godot-cpp is an open source project licensed under MIT License which is an OSI approved license.
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