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demomaking reviews and mentions
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Archive Your Old Projects
I did the same as you, and did not manage to keep source code, but I kept binaries at least (https://github.com/thbar/demomaking) of some demos and games I made.
It took a while to find them back on the internet thanks to various archiving folks!
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Show HN: I spent 6 months building a new C debugger as a 17-year-old
I can reply because I was in the same situation at a younger age, at a time with no internet then limited internet.
Raw curiosity & having "just access to the required hardware" (a huge "just") and a bit of books & magazines can take you a long way.
My parents were not programmers but my father bought computers early on (1984), and later brought compilers at home (via his work), e.g. TurboPascal, C++, and let me experiment.
I learned mostly via magazines & books, and later a bit of exchanges with peers (demomaking), and also via buying disks (https://fr.wikipedia.org/wiki/DP_Tool_Club) that contained documentation (such as https://en.wikipedia.org/wiki/Ralf_Brown%27s_Interrupt_List) and arrived via snail mail.
I "just" gradually iterated and coded small stuff, then gradually more complicated stuff (Windowing toolkit in CGA, a Tetris clone, a Bomberman clone, FFT software, and ultimately 3D realtime rendering without any FPU, only in software, with Phong rendering and such https://github.com/thbar/demomaking#obez-1995).
I was not isolated in the sense I ended up stumbling on other teenagers (via the demomaking world) which did exactly the same thing.
Today a curious kid can go probably much further, as long as curiosity is encouraged :-)
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What is the Demoscene? An obscure but influential art form
Agreed! I had so much fun as a teen-ager doing this!
I implemented real-time Phong rendering on 486SX (no FPU) with a chrome-like effect (see https://github.com/thbar/demomaking#obez-1995) and this still gives me chills.
I met great people back then, and had a ton of fun.
My only regret is that source code is lost, and decompiling properly is not easy!
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The primary programming language of demomaking is C.
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