3DMaskDemo1997

Real-Time 3D Texture Bump Reflection Mapping on a Mask. 16-bit DOS, Demo Scene 1997 (by bhouston)

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3DMaskDemo1997 reviews and mentions

Posts with mentions or reviews of 3DMaskDemo1997. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-18.
  • What is the Demoscene? An obscure but influential art form
    4 projects | news.ycombinator.com | 18 Oct 2023
    > I was doing the same as you. Gouraud shading, texture-mapping, phong-shading.

    Is your old code posted anywhere? I think many of us were working from the same example projects/tutorials. I wouldn't be surprised if the code is incredibly similar.

    > I had to open your triangle renderer, and there it was - you'd inlined your x86.

    Being able to inline asm was amazing. The code:

    https://github.com/bhouston/3DMaskDemo1997/blob/master/src/N...

    Being able to access C++ variables on the stack directly from assembler to read and to write to them was so nice. You get the speed benefits without adding significant complexity.

Stats

Basic 3DMaskDemo1997 repo stats
2
13
10.0
over 9 years ago

The primary programming language of 3DMaskDemo1997 is C.

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