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clumsy reviews and mentions
It's been a while since I posted about ToyPark. So here's a quick physics test we did entirely on Quest! More updates and info in comments
1 project | reddit.com/r/OculusQuest | 22 May 2022
Inconsistency between packet times, for example one arriving at 60 another arriving at 120, the next arriving at 90 and so on. Clumsy is a great tool to help if you're not using it already, design for the worst case both on your dedicated server and your client (200ms with some massive jitter) and you'll be super ready for anything.
Super low ping = super no regs?
1 project | reddit.com/r/apexlegends | 10 Mar 2022
download clumsy 0.3 https://github.com/jagt/clumsy/releases/download/0.3rc4/clumsy-0.3rc4-win32-a.zip change the preset to "all sending packets" tick LAG box and change ping (+your normal ping) and press start
OCE/SEA players: your ping to Materia might still suck, thanks to NTT
1 project | reddit.com/r/ffxivdiscussion | 18 Feb 2022
`zig cc`: a Powerful Drop-In Replacement for GCC/Clang
2 projects | reddit.com/r/programming | 17 Jan 2022
I recently ported my project to build with zig cc. The build script is here. At the current state it's already a competent replacement to msys2(and to TDM-GCC if you know what it is).
What laptop do you use for your job?
1 project | reddit.com/r/dotnet | 19 Nov 2021
The reason for the separation of the SQL VM is so we can test various network scenarios with clumsy.
Simulate Slow internet and high Latency? (Satelite internet)
4 projects | reddit.com/r/sysadmin | 5 Nov 2021
Very Laggy Connection When Using Remote Desktop Connection
1 project | reddit.com/r/WindowsHelp | 11 Sep 2021
I'm guessing that's the connection latency itself. If you have another Windows PC on your LAN, you can simulate latency with clumsy and see if the experience is comparable.
Got reasons to believe that, both the Firefox UI hanging and video playback hanging, has something to do with a "UNSTABLE internet connection".
2 projects | reddit.com/r/firefox | 25 Aug 2021
I have to use proxy. I used a plugin called SwitchyOmega to configure proxy settings. And the issues page (https://github.com/FelisCatus/SwitchyOmega/issues) showed quite a few complains about the UI hanging. Some says switching to another proxy configuring plugin will solve the problem. Not working for me! Not only did I tried FoxyProxy. I even tried a fresh new profile with no plugins installed! Tried configuring proxy in Firefox settings, still lags! One of the issues posts there (https://github.com/FelisCatus/SwitchyOmega/issues/2197) showed a way to simulate bad network. If Firefox devs have trouble reproducing the issue, might try the tool called Clumsy (https://github.com/jagt/clumsy/releases) mentioned in the issue post. (I cannot verify this for you because I always have a bad network connection. Need someone with a good connection to test this out. See if Firefox lags few times a day with a bad connection.) But how bad the simulated network should be. Well... I can't give a complete answer. My bad network has about 500ms of "lag", and about 40% of package "drop" rate. There are some "duplicates", not sure how much and what rate. The other 3 (Out of order, throttle, tamper) I don't really know.
As the internet has gotten faster we have swapped load times for adds. The internet is as slow as it has ever been.
1 project | reddit.com/r/Showerthoughts | 1 Aug 2021
please try a tool such as clumsy to test what even as ad-free pages like Wikipedia are like with lower bandwidth
How to integration test publisher/subscriber scenarios between (.NET) microservices?
1 project | reddit.com/r/dotnet | 17 May 2021
Not a testing framework but a utliity https://github.com/jagt/clumsy
Bug(?) Report - Sound testing
1 project | reddit.com/r/QuakeChampions | 7 May 2021
In this last clip I also used clumsy - a tool that artificially induces lag and paket loss - to test wether sounds would get swallowed by latency or paket loss. With a ping of 330ms and 25% paket loss (which is utterly ridicolous) I was rubberbanding all over the place but the sounds that we expected to be playing were actually playing no matter how much we tested. So kudos to the game on handling this correctly in pretty much a worst case scenario. The wall sound bug occured regardless of wether I was playing on 15ms, 0% PL or 330ms, 25% PL. All other sounds were playing perfectly fine in both scenarios as you can hear.
What are the differences between testing Single Player and Multiplayer Games? + What are the Best Practices of QA Testing?
1 project | reddit.com/r/QualityAssurance | 18 Feb 2021
definitely networking related testing, single player games usually have no networking at all. just a thought. but i would try using clumsy to see what the game does when one player is lagging or has packet loss etc.
jagt/clumsy is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.