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ck-cmd reviews and mentions
Posts with mentions or reviews of ck-cmd.
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Looking for a tutorial
As for a workflow for animated objects, animate your model in blender, export to fbx, download ck-cmd: https://github.com/aerisarn/ck-cmd/releases/tag/alpha_0 and drag your fbx file on the "fbx_to_nif.bat" file and it will convert it to nif. then from there youll have to do your own troubleshooting to get it into the game.
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Are the current Goblins just reskinned Falmer from Skyrim? Are they going to get new animations and bodies more like the concept art that was posted here?
The tool they use is also public hut still work in progress: https://github.com/aerisarn/ck-cmd
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Would anyone be interested in making a 'Torii' (Japanese gate) I can use for a mod?
You can download free 3D models of Torii (and other things) from TurboSquid. You can use this tool to convert FBX files to Skyrim's NIF files. I'm sure you can find other utilities that will do the same for OBJ files, if that's all you have access to.
- Custom Creatures and implications for wider Skyrim modding?
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A note from our sponsor - InfluxDB
www.influxdata.com | 28 Apr 2024
Stats
Basic ck-cmd repo stats
4
51
0.0
over 1 year ago
aerisarn/ck-cmd is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of ck-cmd is C++.
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