chromium

The official GitHub mirror of the Chromium source (by chromium)

Chromium Alternatives

Similar projects and alternatives to chromium

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better chromium alternative or higher similarity.

chromium reviews and mentions

Posts with mentions or reviews of chromium. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-30.
  • Installing an old version of Chromium (V.90)
    2 projects | reddit.com/r/archlinux | 30 Nov 2022
    Why do you need to reverse engineer it? The source code is in this git repo https://chromium.googlesource.com/chromium/src
  • Where's the code that does the HTML/CSS magic?
    2 projects | reddit.com/r/learnprogramming | 11 Nov 2022
    have fun kind - https://github.com/chromium/chromium
  • Google to remove all VPN ad blockers that don’t comply with their policy
    11 projects | reddit.com/r/Android | 4 Nov 2022
  • Google Chrome GPU-issues on Apple M1
    2 projects | reddit.com/r/chrome | 9 Oct 2022
    Graphics Feature Status Canvas: Hardware accelerated Canvas out-of-process rasterization: Enabled Direct Rendering Display Compositor: Disabled Compositing: Hardware accelerated Metal: Disabled Multiple Raster Threads: Enabled OpenGL: Enabled Rasterization: Hardware accelerated on all pages Raw Draw: Enabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated Vulkan: Disabled WebGL: Hardware accelerated WebGL2: Hardware accelerated WebGPU: Disabled Driver Bug Workarounds adjust_src_dst_region_for_blitframebuffer clamp_texture_base_level_and_max_level decode_encode_srgb_for_generatemipmap disable_2d_canvas_auto_flush enable_webgl_timer_query_extensions get_frag_data_info_bug pack_parameters_workaround_with_pack_buffer regenerate_struct_names remove_dynamic_indexing_of_swizzled_vector remove_invariant_and_centroid_for_essl3 set_zero_level_before_generating_mipmap unfold_short_circuit_as_ternary_operation unpack_alignment_workaround_with_unpack_buffer use_intermediary_for_copy_texture_image use_unused_standard_shared_blocks disabled_extension_GL_KHR_blend_equation_advanced disabled_extension_GL_KHR_blend_equation_advanced_coherent Problems Detected WebGPU has been disabled via blocklist or the command line. Disabled Features: webgpu Unfold short circuit on Mac OS X: 307751 Applied Workarounds: unfold_short_circuit_as_ternary_operation Mac drivers handle struct scopes incorrectly: 403957 Applied Workarounds: regenerate_struct_names glGenerateMipmap fails if the zero texture level is not set on some Mac drivers: 560499 Applied Workarounds: set_zero_level_before_generating_mipmap Pack parameters work incorrectly with pack buffer bound: 563714 Applied Workarounds: pack_parameters_workaround_with_pack_buffer Alignment works incorrectly with unpack buffer bound: 563714 Applied Workarounds: unpack_alignment_workaround_with_unpack_buffer copyTexImage2D fails when reading from IOSurface on multiple GPU types.: 581777 Applied Workarounds: use_intermediary_for_copy_texture_image glGetFragData{Location|Index} works incorrectly on Max: 638340 Applied Workarounds: get_frag_data_info_bug Decode and encode before generateMipmap for srgb format textures on macosx: 634519 Applied Workarounds: decode_encode_srgb_for_generatemipmap Insert statements to reference all members in unused std140/shared blocks on Mac: 618464 Applied Workarounds: use_unused_standard_shared_blocks adjust src/dst region if blitting pixels outside framebuffer on Mac: 644740 Applied Workarounds: adjust_src_dst_region_for_blitframebuffer Mac driver GL 4.1 requires invariant and centroid to match between shaders: 639760, 641129 Applied Workarounds: remove_invariant_and_centroid_for_essl3 Disable KHR_blend_equation_advanced until cc shaders are updated: 661715 Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent) Expose WebGL's disjoint_timer_query extensions on platforms with site isolation: 808744, 870491 Applied Workarounds: enable_webgl_timer_query_extensions glFlush error on Mac: 841755 Applied Workarounds: disable_2d_canvas_auto_flush Clamp texture's BASE_LEVEL/MAX_LEVEL for GenerateMipmap: 913301 Applied Workarounds: clamp_texture_base_level_and_max_level Remove dynamic indexing for swizzled vectors on Mac: 709351 Applied Workarounds: remove_dynamic_indexing_of_swizzled_vector ANGLE Features allowCompressedFormats (Frontend workarounds): Enabled: true Allow compressed formats disableAnisotropicFiltering (Frontend workarounds): Disabled Disable support for anisotropic filtering disableProgramBinary (Frontend features) anglebug:5007: Disabled Disable support for GL_OES_get_program_binary disableProgramCachingForTransformFeedback (Frontend workarounds): Disabled On some GPUs, program binaries don't contain transform feedback varyings emulatePixelLocalStorage (Frontend features) anglebug:7279: Disabled: false Emulate ANGLE_shader_pixel_local_storage using shader images enableCaptureLimits (Frontend features) anglebug:5750: Disabled Set the context limits like frame capturing was enabled enableCompressingPipelineCacheInThreadPool (Frontend workarounds) anglebug:4722: Disabled: false Enable compressing pipeline cache in thread pool. enableProgramBinaryForCapture (Frontend features) anglebug:5658: Disabled Even if FrameCapture is enabled, enable GL_OES_get_program_binary forceDepthAttachmentInitOnClear (Frontend workarounds) anglebug:7246: Disabled Force depth attachment initialization on clear ops forceGlErrorChecking (Frontend features) https://issuetracker.google.com/220069903: Disabled Force GL error checking (i.e. prevent applications from disabling error checking forceInitShaderVariables (Frontend features): Disabled Force-enable shader variable initialization forceRobustResourceInit (Frontend features) anglebug:6041: Disabled Force-enable robust resource init loseContextOnOutOfMemory (Frontend workarounds): Enabled: true Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs scalarizeVecAndMatConstructorArgs (Frontend workarounds) 1165751: Disabled: false Always rewrite vec/mat constructors to be consistent allowBufferReadWrite (Metal features): Disabled The renderer supports buffer read and write in the same shader allowGenMultipleMipsPerPass (Metal features): Enabled: true The renderer supports generating multiple mipmaps per pass allowInlineConstVertexData (Metal features): Disabled The renderer supports using inline constant data for small client vertex data allowMultisampleStoreAndResolve (Metal features): Enabled: supportsEitherGPUFamily(3, 1) The renderer supports MSAA store and resolve in the same pass allowRuntimeSamplerCompareMode (Metal features): Enabled: supportsEitherGPUFamily(3, 1) The renderer supports changing sampler's compare mode outside shaders allowSamplerCompareGradient (Metal features): Enabled: supportsEitherGPUFamily(3, 1) && !isAMD() The renderer supports sample_compare with gradients allowSamplerCompareLod (Metal features): Enabled: supportsEitherGPUFamily(3, 1) The renderer supports sample_compare with lod allowSeparateDepthStencilBuffers (Metal features): Disabled: !isOSX && !isCatalyst && !isSimulator Some Apple platforms such as iOS allows separate depth and stencil buffers, whereas others such as macOS don't copyIOSurfaceToNonIOSurfaceForReadOptimization (Metal workarounds) anglebug:7117: Disabled: isIntel() some GPUs are faster to read an IOSurface texture by first copying the texture to a non-IOSurface texture copyTextureToBufferForReadOptimization (Metal workarounds) anglebug:7117: Disabled: isAMD() some GPUs are faster to read a texture by first copying the texture to a buffer directMetalGeneration (Metal features) anglebug:5505: Enabled: defaultDirectToMetal Direct translation to Metal. emulateTransformFeedback (Metal features): Enabled: true Turn this on to allow transform feedback in Metal using a 2-pass VS for GLES3. forceBufferGPUStorage (Metal features): Disabled: false On systems that support both buffer' memory allocation on GPU and shared memory (such as macOS), force using GPU memory allocation for buffers everytime or not. forceD24S8AsUnsupported (Metal features): Disabled: isAMD() Force Depth24Stencil8 format as unsupported. forceNonCSBaseMipmapGeneration (Metal features): Disabled: isIntel() Turn this feature on to disallow Compute Shader based mipmap generation. Compute Shader based mipmap generation might cause GPU hang on some older iOS devices. hasBaseVertexInstancedDraw (Metal features): Enabled: isOSX || isCatalyst || supportsAppleGPUFamily(3) The renderer supports base vertex instanced draw hasCheapRenderPass (Metal features): Disabled: (isOSX || isCatalyst) && !isARM The renderer can cheaply break a render pass. hasDepthAutoResolve (Metal features): Enabled: supportsEitherGPUFamily(3, 2) The renderer supports MSAA depth auto resolve at the end of render pass hasEvents (Metal features): Enabled: isMetal2_1 && !isNVIDIA() The renderer supports MTL(Shared)Event hasExplicitMemBarrier (Metal features): Disabled: isMetal2_1 && (isOSX || isCatalyst) && !isARM The renderer supports explicit memory barrier hasNonUniformDispatch (Metal features): Enabled: isOSX || isCatalyst || supportsAppleGPUFamily(4) The renderer supports non uniform compute shader dispatch's group size hasShaderStencilOutput (Metal features): Enabled: isMetal2_1 && !isIntel() && !isNVIDIA() The renderer supports stencil output from fragment shader hasStencilAutoResolve (Metal features): Enabled: supportsEitherGPUFamily(5, 2) The renderer supports MSAA stencil auto resolve at the end of render pass hasTextureSwizzle (Metal features): Enabled: isMetal2_2 && supportsEitherGPUFamily(3, 2) && !isSimulator The renderer supports texture swizzle intelDisableFastMath (Metal workarounds): Disabled: isIntel() && GetMacOSVersion() < OSVersion(12, 0, 0) Disable fast math in atan and invariance cases when running below macOS 12.0 intelExplicitBoolCastWorkaround (Metal workarounds): Disabled: isIntel() && GetMacOSVersion() < OSVersion(11, 0, 0) Insert explicit casts for float/double/unsigned/signed int on macOS 10.15 with Intel driver limitMaxColorTargetBitsForTesting (Metal features) anglebug:7280: Disabled Metal iOS has a limit on the number of color target bits per pixel. limitMaxDrawBuffersForTesting (Metal features) anglebug:7280: Disabled Used to check the backend works when the device's advertized limit is less than the code's limit multisampleColorFormatShaderReadWorkaround (Metal workarounds) anglebug:7049: Disabled: isAMD() Add shaderRead usage to some multisampled texture formats rewriteRowMajorMatrices (Metal features): Enabled: true Rewrite row major matrices in shaders as column major. DAWN Info Metal backend - Apple M1 [Default Toggle Names] always_resolve_into_zero_level_and_layer: https://crbug.com/dawn/56: When the resolve target is a texture view that is created on the non-zero level or layer of a texture, we first resolve into a temporarily 2D texture with only one mipmap level and one array layer, and copy the result of MSAA resolve into the true resolve target. This workaround is enabled by default on the Metal drivers that have bugs when setting non-zero resolveLevel or resolveSlice. lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. metal_enable_vertex_pulling: https://crbug.com/dawn/480: Uses vertex pulling to protect out-of-bounds reads on Metal disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet. [WebGPU Forced Toggles - enabled] disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. [Supported Features] texture-compression-bc texture-compression-etc2 texture-compression-astc depth-clip-control depth32float-stencil8 indirect-first-instance dawn-internal-usages multiplanar-formats dawn-native Vulkan backend - SwiftShader Device (LLVM 10.0.0) [Default Toggle Names] lazy_clear_resource_on_first_use: https://crbug.com/dawn/145: Clears resource to zero on first usage. This initializes the resource so that no dirty bits from recycled memory is present in the new resource. use_temporary_buffer_in_texture_to_texture_copy: https://crbug.com/dawn/42: Split texture-to-texture copy into two copies: copy from source texture into a temporary buffer, and copy from the temporary buffer into the destination texture when copying between compressed textures that don't have block-aligned sizes. This workaround is enabled by default on all Vulkan drivers to solve an issue in the Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 (https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details. vulkan_use_d32s8: https://crbug.com/dawn/286: Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the backend will use D32S8 (toggle to on) but setting the toggle to off will make it use the D24S8 format when possible. vulkan_use_s8: https://crbug.com/dawn/666: Vulkan has a pure stencil8 format but it is not universally available. When this toggle is on, the backend will use S8 for the stencil8 format, otherwise it will fallback to D32S8 or D24S8. disallow_unsafe_apis: http://crbug.com/1138528: Produces validation errors on API entry points or parameter combinations that aren't considered secure yet. use_vulkan_zero_initialize_workgroup_memory_extension: https://crbug.com/dawn/1302: Initialize workgroup memory with OpConstantNull on Vulkan when the Vulkan extension VK_KHR_zero_initialize_workgroup_memory is supported. [WebGPU Forced Toggles - enabled] disallow_spirv: https://crbug.com/1214923: Disallow usage of SPIR-V completely so that only WGSL is used for shader modules. This is useful to prevent a Chromium renderer process from successfully sending SPIR-V code to be compiled in the GPU process. [Supported Features] texture-compression-bc texture-compression-etc2 texture-compression-astc timestamp-query depth-clip-control depth32float-stencil8 indirect-first-instance dawn-internal-usages dawn-native Version Information Data exported 2022-10-09T13:02:53.068Z Chrome version Chrome/106.0.5249.103 Operating system Mac OS X 12.6.0 Software rendering list URL https://chromium.googlesource.com/chromium/src/+/182570408a1f25ab2731ef5f283b918df9b9f956/gpu/config/software_rendering_list.json Driver bug list URL https://chromium.googlesource.com/chromium/src/+/182570408a1f25ab2731ef5f283b918df9b9f956/gpu/config/gpu_driver_bug_list.json ANGLE commit id 428b6788d711 2D graphics backend Skia/106 ba6bc7d02d406a262e155a83e71cf4c19736a312 Command Line /Applications/Google Chrome.app/Contents/MacOS/Google Chrome --flag-switches-begin --enable-gpu-rasterization --enable-quic --use-angle=metal --enable-features=ChromeWideEchoCancellation,EnableDrDc,ParallelDownloading,RawDraw,UseDnsHttpsSvcbAlpn --flag-switches-end Driver Information Initialization time 389 In-process GPU false Passthrough Command Decoder true Sandboxed true GPU0 VENDOR= 0x106b [Google Inc. (Apple)], DEVICE=0x0000 [ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Version 12.6 (Build 21G115))], DRIVER_VENDOR=Apple, DRIVER_VERSION=12.6 *ACTIVE* Optimus false AMD switchable false GPU CUDA compute capability major version 0 Pixel shader version 1.00 Vertex shader version 1.00 Max. MSAA samples 4 Machine model name MacBookAir Machine model version 10.1 GL_VENDOR Google Inc. (Apple) GL_RENDERER ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Version 12.6 (Build 21G115)) GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.19296 git hash: 428b6788d711) GL_EXTENSIONS GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_compressed_texture_etc GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_translated_shader_source GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_EXT_base_instance GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_norm16 GL_EXT_texture_rg GL_EXT_texture_storage GL_IMG_texture_compression_pvrtc GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_fence GL_NV_framebuffer_blit GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_sync GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_vertex_array_object Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent Disabled WebGL Extensions Window system binding vendor Window system binding version Window system binding extensions Direct rendering version unknown Reset notification strategy 0x8261 GPU process crash count 0 gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported Compositor Information Tile Update Mode Zero-copy Partial Raster Disabled GpuMemoryBuffers Status R_8 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING R_16 Software only RG_88 Software only RG_1616 Software only BGR_565 Software only RGBA_4444 Software only RGBX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING RGBA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING BGRX_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING BGRA_1010102 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING RGBA_1010102 Software only BGRA_8888 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING RGBA_F16 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING YVU_420 Software only YUV_420_BIPLANAR GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING P010 GPU_READ, SCANOUT, SCANOUT_CPU_READ_WRITE, GPU_READ_CPU_READ_WRITE, SCANOUT_VEA_CPU_READ, SCANOUT_FRONT_RENDERING Display(s) Information Info Display[1] bounds=[0,0 1440x900], workarea=[0,25 1440x802], scale=2, rotation=0, panel_rotation=0 internal. Color space (SDR) {primaries:P3, transfer:0.0777*x + 0.0000 if x < 0.0450 else (0.9495*x + 0.0495)**2.3955 + 0.0003, matrix:RGB, range:FULL} Buffer format (SDR) RGBA_8888 Color space (HDR) {primaries:BT709, transfer:SRGB_HDR, matrix:RGB, range:FULL} Buffer format (HDR) RGBA_F16 SDR white level in nits 203 HDR relative maximum luminance 1.0625 Bits per color component 10 Bits per pixel 30 Refresh Rate in Hz 60 Video Acceleration Information Decoding Decode h264 baseline 16x16 to 4096x4096 pixels Decode h264 extended 16x16 to 4096x4096 pixels Decode h264 main 16x16 to 4096x4096 pixels Decode h264 high 16x16 to 4096x4096 pixels Decode vp9 profile0 16x16 to 4096x4096 pixels Decode vp9 profile2 16x16 to 4096x4096 pixels Decode hevc main 16x16 to 8192x8192 pixels Decode hevc main 10 16x16 to 8192x8192 pixels Decode hevc main still-picture 16x16 to 8192x8192 pixels Decode hevc range extensions 16x16 to 8192x8192 pixels Encoding Encode h264 baseline 0x0 to 4096x2160 pixels, and/or 30.000 fps Encode h264 main 0x0 to 4096x2160 pixels, and/or 30.000 fps Encode h264 high 0x0 to 4096x2160 pixels, and/or 30.000 fps Vulkan Information Device Performance Information Log Messages [10378:259:1009/182848.265164:ERROR:shared_image_manager.cc(212)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
  • Google: C++20, How Hard Could It Be
    10 projects | news.ycombinator.com | 25 Sep 2022
    I started reading the link "bans everything to start with anyway" in the slides:

    https://chromium.googlesource.com/chromium/src/+/HEAD/styleg...

    And I noticed the ban of shared_ptr and .

    10 projects | news.ycombinator.com | 25 Sep 2022
    10 projects | news.ycombinator.com | 25 Sep 2022
  • Microsoft Teams stores auth tokens as cleartext in Windows, Linux, Macs
    2 projects | news.ycombinator.com | 14 Sep 2022
    Chrome has an entry in their FAQ about why this type of attack is specifically excluded from its thread model: https://chromium.googlesource.com/chromium/src/+/master/docs...
  • Concurrency Model in JavaScript Runtime Environments
    7 projects | dev.to | 3 Sep 2022
  • Visual Studio Code is designed to fracture
    3 projects | news.ycombinator.com | 30 Aug 2022
    FYI you can get around HSTS errors on Chromium-based browsers by typing thisisunsafe.

    Source: https://chromium.googlesource.com/chromium/src/+/d8fc089b62c...

  • A note from our sponsor - InfluxDB
    www.influxdata.com | 1 Dec 2022
    InfluxDB is the Time Series Data Platform where developers build real-time applications for analytics, IoT and cloud-native services in less time with less code. Learn more →

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