Spellsource

A multiplayer card battle engine (by hiddenswitch)

Spellsource Alternatives

Similar projects and alternatives to Spellsource

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Spellsource alternative or higher similarity.

Spellsource reviews and mentions

Posts with mentions or reviews of Spellsource. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-30.
  • Ask HN: Freelancer? Seeking freelancer? (September 2023)
    1 project | news.ycombinator.com | 1 Sep 2023
    SEEKING WORK | APPMANA | I make ads people like

    Visit one of my ads: https://appmana.com/watch/virtualtestdrive (Hyundai). Tap Drive.

    Introducing me (Google Slides): https://docs.google.com/presentation/d/1qeXnA31jUsmiW5rNr3S2...

    Some clients: Nike, Disney, Visa, Hyundai, Mondelez, PGA and more. See https://appmana.com/clients & https://hiddenswitch.com, my creative shop.

    Contact: [email protected]

    ---

    I build Unity apps and games. I also build a service for instant, photoreal streaming of Unity apps and games. Through my partnership with Meta, I have served tens of millions of visitors to top-performing branded games, my niche. 99th percentile engagement on social media that scales to multi-million dollar ad budgets.

    Contact me for your immersive content needs. Trainings, simulators, digital twins are perfect for my platform and skills.

    Keywords: Unity, C#, Java, Typescript, Kubernetes, analytics.

    Based in San Francisco, CA.

  • The complete guide to publishing free software video games
    3 projects | news.ycombinator.com | 30 Jun 2023
    It's tough. In my experience in the games industry, a big reason source wasn't released historically was not antagonism towards the players or belief in the underlying IP. It was fear: someone in "China" would start running your game for "their" audience, and make a bundle there while you rot, totally unknown to you.

    I'm not sure how often that actually happened. The only games with parallel universe East Asian audiences belonged to #1 genres like MOBAs. While there was a belief that you could be making the next MOBA, hardly anyone was making realtime multiplayer games at all, so it was extremely unlikely.

    It was a misplaced reaction to Ketchapp, the real antagonist. They would rapidly clone and blitz-market games. Indie mobile developers spent a year or more discovering and refining an original, fun mechanic, only to see this well capitalized seize their audience by giving the mechanic away for free. From 2014 to 2018, in my opinion, indie mobile developers transitioned to more atmospheric fare, and iOS and Android nowadays are a marketing-and-sizing tool for your inevitable Nintendo Switch audience.

    Which brings us back to: what is there exactly to protect? Ketchapp didn't need the source code to clone those games. Nobody needs the source. If you make a PC game and have an audience, it will show up in Steam charts, you can't really keep that secret. And if you don't have an audience, you have seriously nothing to worry about. Since every game usually starts at zero, why protect the source?

    My card game Spellsource has been open source for a long time (https://github.com/hiddenswitch/Spellsource) and my colleague and I are in the process of rebooting it. This game is community authored, players write the cards, so it makes mechanical sense to be open source. On the flip side, for the narrative & atmospheric single player experiences indie developers are authoring, it is hard to define what they have to gain.

Stats

Basic Spellsource repo stats
2
80
8.7
2 months ago

hiddenswitch/Spellsource is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

The primary programming language of Spellsource is Python.


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