PredictionReconciliationNetwork

By TCleard

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better PredictionReconciliationNetwork alternative or higher similarity.

PredictionReconciliationNetwork reviews and mentions

Posts with mentions or reviews of PredictionReconciliationNetwork. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-16.
  • Lib for client-side prediction and server reconciliation
    1 project | /r/gamedev | 16 Jan 2023
    1 project | /r/unity | 15 Jan 2023
    I'd love to know what you guys think about it ! https://github.com/TCleard/PredictionReconciliationNetwork
  • Multiplayer game packaging
    2 projects | /r/gamedev | 16 Jan 2023
    Lately I worked on this project which helps to implement client-side prediction and server reconciliation. It is written in C# but as it is not bounded to any game engine, you can rewrite it in Kotlin or whatever language you want. You can specify the tick rate (usually I set it to 1/30 or 1/60 seconds). I've tested it with Unity Netcode for Gameobjects as a transport layer, and it works great. Feel free to have a look, may it inspires you on your work
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    www.influxdata.com | 2 May 2024
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Stats

Basic PredictionReconciliationNetwork repo stats
3
43
5.4
about 2 months ago

TCleard/PredictionReconciliationNetwork is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of PredictionReconciliationNetwork is C#.


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