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OpenXR-OverlayLayer Alternatives
Similar projects and alternatives to OpenXR-OverlayLayer
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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OpenXR-Vk-D3D12
OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D 12.
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OpenXRHandTracking
Discontinued OpenXR API layer enabling XR_EXT_hand_tracking support using Ultraleap tracking
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_ARCHIVE_XR_APILAYER_NOVENDOR_fov_modifier
An OpenXR layer to alter the FOV of the stereo view based on a config file.
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OpenXR-OverlayLayer reviews and mentions
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ETS2 VR latency
EXTX https://github.com/LunarG/OpenXR-OverlayLayer
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New Racelab Overlay: Delta bar. https://racelab.app/
This is what the lunarg layer (https://github.com/LunarG/OpenXR-OverlayLayer) is
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How Future Proof is WMR OpenXR? Does it support DX12, Vulkan or OpenGL, other than DX11?
By the way, do you think the experimental overlay support extention XR_EXTX_overlay will be finalized anytime soon, or would it still take a long time? Monado supports it and LunarG implementation makes it work on WMR or Meta. https://github.com/LunarG/OpenXR-OverlayLayer Maybe overlay devs should just support the experimental extention(if the extention was supported on all runtimes) if it is going to take a long time anyway.
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Anyway to play Bonelab with Overlays?
No, OpenXR does not currently have an overlay system. There is a draft spec and some examples at https://github.com/LunarG/OpenXR-OverlayLayer but that repo hasn't been touched for over a year and I doubt any OpenXR runtimes support it.
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any way to bring kneeboard or nav map into openxr vr?
Not quite yet, there is an experimental Overlay API that will enable such functionality, but I have not seen any real-world usage of it yet.
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Building an openxr layer
You can also look at the documentation of LunarG's XR_EXTX_overlay layer https://github.com/LunarG/OpenXR-OverlayLayer or ultraleap's XR_EXT_hand_tracking layer (even though this one is closed source) https://github.com/ultraleap/OpenXRHandTracking
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Does OpenXR support overlay apps the way SteamVR does (eg: fpsVR and Holoswitch)? And are there any existing examples of overlay apps using OpenXR?
SteamVR does not support OpenXR overlay apps natively, but there is an API layer that can add this capability to any OpenXR runtime, though it has some limitations, and also only works on Windows with Direct3D I believe.
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Stats
LunarG/OpenXR-OverlayLayer is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of OpenXR-OverlayLayer is C++.
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