The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
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Newtonsoft.Json-for-Unity reviews and mentions
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Native AOT Overview
With Unity/IL2CPP stuff: For general-purpose serialization libraries like JSON, you sometimes need to provide hints to make sure types are included: https://github.com/jilleJr/Newtonsoft.Json-for-Unity/wiki/Fi...
For schema serialization on known types, there are codegen tools (i.e. moc for MessagePack): https://github.com/neuecc/MessagePack-CSharp
MessagePack is migrating to Rosalyn code generators, so basically invisible codegen. Cysharp's newer serialization library, MessagePack, already uses this: https://github.com/Cysharp/MemoryPack
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A small but useful class for creating saved variables in PlayerPrefs
But Newtonsoft.JSON can't serialize any object (like Vector3, for example) painlessly either. That's why I recommend to check out the Converters library — it solves a lot of problems.
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I'm losing my mind. A month ago, I worked on a Unity project and ChatGPT helped me import a JSON parser quickly and correctly. Today, when I reused the project as a template, I faced same error, but instead of a swift answer I was fighting with it for 1 hour. Solutions/links were outdated and wrong.
In any case you can install it through the official method, it's a weird package because it's hidden in the package menu
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A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
Stats
applejag/Newtonsoft.Json-for-Unity is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Newtonsoft.Json-for-Unity is C#.
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