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GodotThings reviews and mentions
Posts with mentions or reviews of GodotThings.
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Sprites jittery when zooming out
And here is the shader by CptPotato: https://github.com/CptPotato/GodotThings/tree/master/SmoothPixelFiltering
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Does anyone know what might cause this?
If you need those scales, and do not care for pixel perfect rendering, you can also use filtered pixel art rendering. To do so, enable filtering for your pixel art textures, and use this shader: SmoothPixelFiltering (turn off pixel perfect rendering if you do so)
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Blurry Pixel Art on AnimatedSprite3D
So, I have a 3D project with animated pixel art sprites. I have all the proper import settings as far as I can tell. The issue exists in both perspective and orthogonal cameras. The image seems fine until the sprite is moved away from the camera. It gets blurry and the outline basically fades away. A similar issue happens in 2D games with zooming and has been solved by adding this Shader
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Hi, is there a way to fix the blurry in my character movement ? Usually I would use camera 2d and that would fix it, but this particular game I don't want to use camera2d. If you watch the player closely, it isn't a very pleasant experience after a while...
You could also use sub pixel rendering, but it might influence the look of your game. Personally I prefer this to yittery movement, but I have heard people expressing dislike for it in pixel art games before. To make use of sub pixel rendering, make sure you are not using pixel snapping, and have enabled filtering on your characters import. Your character will most likely now look blurry, but you can use this shader (https://github.com/CptPotato/GodotThings/tree/master/SmoothPixelFiltering) to fix that.
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Choppy movement at very low speeds
Using a shader from this repo: https://github.com/CptPotato/GodotThings/tree/master/SmoothPixelFiltering. This had the best results, but only works with GLES3 (I use GLES2).
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Stats
Basic GodotThings repo stats
5
182
0.0
about 3 years ago
CptPotato/GodotThings is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of GodotThings is GLSL.
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