ContinuousCollision Alternatives
Similar projects and alternatives to ContinuousCollision based on common topics and language
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
-
SimpleLogistics
An add-on for simple resources sharing between vessels within physics range for Kerbal Space Program.
-
RoverAntiGravitySystem
And an other new release from your Lunatic scientists! Theeeee Rover gravity manipulator! A module to manipulate the gravity affecting your rover. You can choose which planet or moon settings you want to apply, turn it on and flyyyyyyyyyy. Sadly our scientist were not able to solve the problem of conflicting with engine electronics. For Kerbal Space Program.
-
Kaboom
Another way to not go to space today! What can be more Kerbal than more Explosions!* *Now with SuperKlue Implosions!* KaboOom! (BOOM) is an add-on for Kerbal Space Program. (by zer0Kerbal)
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
ContinuousCollision reviews and mentions
-
The two ships you see are traveling in opposite directions. My goal is to create the fastest collision in history.
Here ya go, mate. https://github.com/Holoday/ContinuousCollision/releases
-
Polluting LKO -- Trying to hit the 10,000-piece debris limit
If you wanted to try and be hit by some space debris, Kessler syndrome style, it might be a good fit with a mod that I'm working on called Continuous Collisions, which allows ships travelling at 100s/1000s of m/s to actually impact each other instead of phasing through regardless of physics step. Physics Range Extender might help as well if you've got velocities above 4 km/s.
Stats
The primary programming language of ContinuousCollision is C#.
Sponsored