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ContinuousCollision
A mod for Kerbal Space Program that improves the accuracy of ship-to-ship collisions.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
If you wanted to try and be hit by some space debris, Kessler syndrome style, it might be a good fit with a mod that I'm working on called Continuous Collisions, which allows ships travelling at 100s/1000s of m/s to actually impact each other instead of phasing through regardless of physics step. Physics Range Extender might help as well if you've got velocities above 4 km/s.
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Related posts
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Fresh Scrap!! ScrapYard! (SYD) v2.2.99.1-prerelease - <Kanford and Sons: Lisias tinygrox> edition
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The two ships you see are traveling in opposite directions. My goal is to create the fastest collision in history.