Awesome-Hexcrawl

:world_map: Awesome list of free Hexcrawl resources (by HextoryWorld)

Awesome-Hexcrawl Alternatives

Similar projects and alternatives to Awesome-Hexcrawl

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Awesome-Hexcrawl alternative or higher similarity.

Awesome-Hexcrawl reviews and mentions

Posts with mentions or reviews of Awesome-Hexcrawl. We have used some of these posts to build our list of alternatives and similar projects.
  • Exploration system in RPGs
    1 project | /r/rpg | 11 May 2023
    You're just looking for random encounter tables or a hex crawl though you may want to consider switching to being a player or using a GM-less RPG since you seem to be avoiding the sort of thing a DM should be enjoying: creating the world and presenting it to players.
  • Hacking the Hexploration
    1 project | /r/Pathfinder2e | 30 Jan 2023
    I am also creating an hexploration campaign, but I treat it more like a Mega-dungeon where each room is an hex and has 6 doors. This is more akin letting the players write the story themself creating multiple sidequests rather than following a major plot. I also prefer to use the 6 mile hex rather than the 12 one, so I can divide the day in more sections (and create more granular activities). I also divide each hex in 6 triangles for also more granular spatial features. I found many useful insight here: https://github.com/HextoryWorld/Awesome-Hexcrawl I think that having a table to generate the random encounters would be really interesting (something like in REVIEW: Old School Encounters Reference in the github link). Stuff like "why they are travelling", "what are their alignment/bonds/ideals/flaws", "at which distance the encounter takes places", "what are they doing when we encounter them". Just to make not every encounter a combat encounter. For some reason, I don't really like random encounters, as written they feels a time waste and I always want something more meaninful, like every random encounter provides something to the (side)plot. In practice, I prefer area (80%)+terrain(20%) based encounters, where the area is an area of influence of some point of interest, like goblins when near a settlement of goblins. And I try in some way to improvise something related relevant landmarks if I roll a terrain encounter.
  • Looking for GM resources for a hexcrawl
    1 project | /r/rpg | 12 Oct 2022
    I really like this website: https://github.com/HextoryWorld/Awesome-Hexcrawl
  • What are your favorite hexcrawl mechanics?
    1 project | /r/osr | 1 Jun 2022
    Awesome Hexcrawl
  • Attempting to run a campaign using Hextml, Collaboration links not working.
    1 project | /r/rpg | 24 Apr 2022
    I'm not sure I know about anything quite like it but can share an excellent source of resources. Might find something in there, I haven't checked out everything. https://github.com/HextoryWorld/Awesome-Hexcrawl
  • Awesome Hexcrawl
    1 project | /r/HexCrawl | 10 Jan 2022
    I've been working on a curated list of hexcrawl resources. You can check the list here: Awesome Hexcrawl. Let me know if you find useful. I'm open to suggestions to improve the list. Also contributions to bring to light exceptional hexcrawl resources are very welcome.
  • A note from our sponsor - SaaSHub
    www.saashub.com | 28 Apr 2024
    SaaSHub helps you find the best software and product alternatives Learn more →

Stats

Basic Awesome-Hexcrawl repo stats
6
77
0.0
over 2 years ago

Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com