Is true positional audio (HRTF, Binaural) still mostly dead in PC Gaming?

This page summarizes the projects mentioned and recommended in the original post on /r/pcgaming

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  • Individualized_HRTF_Synthesis

    Synthesis of individualized HRTFs based on Neural Networks, Principal Component Analysis and anthropometry

  • I don't use any of the pre included in HeSuVi, I actually generated mine with a Github Program.

  • Impulcifer

    Measurement and processing of binaural impulse responses for personalized surround virtualization on headphones.

  • If you want a better result you could use Mesh2HRTF but you need a 3D scan of your ear for that, some iPhone's camera can do that. There's also Impulcifier made by the guy who created EqualizerAPO but it requires in ear microphones and other stuff.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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