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I'm actually a fan of Tome2, in particular this version that removes a lot of what I call "old roguelike bullshit features", such as item identification and traps. Don't get me wrong, it's still long and perhaps grind-y, as is common for the bands, but not having to constantly trot back to town to buy more scrolls of ID because that junkart you just picked up *might cause instant death when evoked is a nice feature that lets you get to the interesting part of the (30+ hour) run more quickly.
Let me use the logic of inverse comparison here: Rogue is not a "Binding of Isaac-like" game. If you asked me for suggestions for games similar to, gameplay-adjacent or otherwise "like" Binding of Isaac and I piped up with "Rogue, Nethack, DCSS!" You would wonder why the suggestion of games entirely unlike Binding of Isaac are being suggested.