Trying to figure out a way to return GMS data types from a C++ extension

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  • GMEXT-Steamworks

    Repository for GameMaker's Steamworks Extension

  • So yeah, in the "Extension_Interface.h" my theory was proven right, there is a way to create other GMS data types like buffers, lists or even perform http requests all handled through the C++ extension itself.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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