Any good WFC implementation out there for creating textures?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • wavefunction-collapse

    Source code for "The Wavefunction Collapse Algorithm explained very clearly"

  • Some time ago I learned about Wavefunction Collapse and I recently tried to implement my own version to generate large textures from small samples. However, my implementation was buggy and produced corrupted images.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • Coding interviews are stupid (ish)

    1 project | news.ycombinator.com | 7 May 2024
  • Podcast Copilot with Azure OpenAI Service, .NET, and Power Platform Workshop Series

    1 project | dev.to | 7 May 2024
  • Programming Arduino with CrewAI and Ollama and Llama3

    1 project | news.ycombinator.com | 7 May 2024
  • Instructlab AI

    2 projects | news.ycombinator.com | 7 May 2024
  • Ask HN: Open-source, local Text-to-Speech (TTS) generators

    2 projects | news.ycombinator.com | 7 May 2024