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I suspect that this bugs occurs if the sum of piles is not nicely dividable with the pack size. (Guessing something was missed.) It used to reject that scenario but not too long ago I added support for non-perfect pile sizes. I suspect something went wrong there. I added an issue to avoid this from happening unintentionally. I will also add more tests for non-dividable pack sizes because it should always have the correct number of cards per pack, just that it may give fewer packs if it can't fill them. (Which should be clearly communicated in GUI.)
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