The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Sounds like you're looking for a framework like Assimp, but I'm not sure of a framework that would "plug and play" perform the operation you are asking for. your job (if I'm understanding your goal correclty) would be to take in that tensorflow data, convert it into a format that Assimp or some other asset framework can read from, and then transform those bones each frame.
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A TRIANGLE!!! with OpenGL! Awesome right? 😅😜
1 project | reddit.com/r/IndieDev | 3 Nov 2022
i wanna turn 3d models into a sprite and a normal map (the same way dead cells does it) Any library recommendations that i can use for this? Simpler and easier to learn the llibrarry the better as this is the only thing i am going to do with it.
1 project | reddit.com/r/cpp_questions | 8 Oct 2022
What is the best way to integrate a 3D model viewer into QT 6 ?
1 project | reddit.com/r/QtFramework | 21 Sep 2022
Open Asset Import Library (Assimp)
1 project | news.ycombinator.com | 1 Jul 2022
What library would be good for loading .obj vertices, normals and texture coordinates?
7 projects | reddit.com/r/C_Programming | 5 Jun 2022