Ask HN: Cross platform method for accessing system audio output?

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  • libsoundio

    C library for cross-platform real-time audio input and output

  • Perhaps you could use either http://libsound.io/ or SDL2 game library + SDLAudioIn (http://burningsmell.org/sdl_audioin/) which provides low-level APIs to access operating-system sound systems like Alsa, PulseAudio, PipeWire, and CoreAudio (not sure how well it is supported by SDL2).

    Comparison: https://github.com/andrewrk/libsoundio/wiki/libsoundio-vs-SD...

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