Rust multithreaded vector.

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  • crossbeam

    Tools for concurrent programming in Rust

  • Appending to a data structure across multiple threads is hard, because there's contention for the point where the appending happens. There are good ways to solve this, of course, depending on what exactly you're trying to accomplish. Most of those things end up looking like thread-safe queues, and that's what MPSC channels and the like are built on. Crossbeam has several different high-performance solutions to this class of problem.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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