What is the best package for efficiently drawing individual pixels on a canvas and handling simple user inputs?

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  • ComputeSharp

    A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

  • I can think of two GPU accelerated solutions on UWP and WinUI 3 - Canvas control for a Win2D-powered canvas. - ComputeSharp for a DX12 compute shader powered canvas.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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