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InfluxDB
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Never heard that terminology before but I know what you're describing! It's common in many 2d fighters. I'm working on a combat framework right now called Fray (Its still experimental otherwise I'd recommend using it) and my general approach was to create my own input checker that wraps around godot's input checks. One of the custom inputs types I have is a "ConditionalInput" which changes what it checks based on a string condition.
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