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Before we dig in further, I should clarify that most of my code snippets in this article are truncated to the relevant lines. The entire code can be found on GitHub.
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That solution is clever, elegant, efficient, and — most importantly — way above my skill level in geometry. It's also the method that Collider2D uses to check for intersections between two objects. That's it! Collision Detection is a solved problem. I neither want nor need to deal with that, at least for now.
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And now there's a game, fully written in typescript and rendered in a , even fluently on all major browsers, and packaged inside a PWA. My future plans for it include more themes, more players, and remote multiplayer support, as an excuse to learn some WebRTC.