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InfluxDB
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In screeps [1] you program your units in JavaScript, which opens the door to using Rust via WASM [2][3]
1: https://screeps.com/
2: https://github.com/rustyscreeps/screeps-game-api/
3: https://github.com/rustyscreeps/screeps-starter-rust
In screeps [1] you program your units in JavaScript, which opens the door to using Rust via WASM [2][3]
1: https://screeps.com/
2: https://github.com/rustyscreeps/screeps-game-api/
3: https://github.com/rustyscreeps/screeps-starter-rust
This reminded me of another fun programming game called Elevator Saga (https://play.elevatorsaga.com). Essentially, you need to write the code for a system of elevators to transport the maximum number of people in a given time.
It's a problem I've thought about a lot, but never bothered to look up how it was commonly implemented. For example, If you're large building with multiple elevators, is there an optimal way to arrange the elevators while they're idle to minimize transport time? Or what about accounting for time of day? (e.g. stacking the elevators on the bottom floor in the morning as people arrive at the office).
Aw man, I made some truly OP bots for bot land. And a set up a custom TypeScript to BotLandScript compiler for them: https://github.com/mizzao/bot.land
So many improvements in that repo, that I didn't get to finish
Check out this video for how they wrecked 5v12 with 3 attackers / 0 defenders alive at the end: https://www.youtube.com/watch?v=50vIsSPFgUs