Entity Gym: A new entity based API for reinforcement learning environments

This page summarizes the projects mentioned and recommended in the original post on /r/reinforcementlearning

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  • entity-gym

    Standard interface for entity based reinforcement learning environments.

  • enn-trainer

    Reinforcement learning training framework for entity-gym environments.

  • We are also releasing enn-trainer, a PPO implementation that takes full advantage of the Entity Gym interface. Variable-length observations are efficiently processed using ragged sample buffers and a general ragged batch transformer implementation that can be applied to any Entity Gym environment. With many performance optimizations still missing, enn-trainer can already reach a throughput of 10s of thousands of samples per second per GPU when it is not bottlenecked by stepping the environment. More typically, environments implemented in Python reach thousands of samples per second, but can share a single GPU between multiple concurrent training runs.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • ragged-buffer

    Efficient numpy-like ragged array datatype for Python.

  • We are also releasing enn-trainer, a PPO implementation that takes full advantage of the Entity Gym interface. Variable-length observations are efficiently processed using ragged sample buffers and a general ragged batch transformer implementation that can be applied to any Entity Gym environment. With many performance optimizations still missing, enn-trainer can already reach a throughput of 10s of thousands of samples per second per GPU when it is not bottlenecked by stepping the environment. More typically, environments implemented in Python reach thousands of samples per second, but can share a single GPU between multiple concurrent training runs.

  • rogue-net

    Entity Gym compatible ragged batch transformer implementation.

  • We are also releasing enn-trainer, a PPO implementation that takes full advantage of the Entity Gym interface. Variable-length observations are efficiently processed using ragged sample buffers and a general ragged batch transformer implementation that can be applied to any Entity Gym environment. With many performance optimizations still missing, enn-trainer can already reach a throughput of 10s of thousands of samples per second per GPU when it is not bottlenecked by stepping the environment. More typically, environments implemented in Python reach thousands of samples per second, but can share a single GPU between multiple concurrent training runs.

  • enn-zoo

    Collection of entity-gym bindings for different reinforcement learning environments.

  • While we have not had the time to run careful experiments that meet our standard of rigor, preliminary evaluations on a number of standard RL environments have looked quite promising compared to baselines with vision-based policies. Entity Gym’s flexible API makes it comparatively effortless to interface with many kinds of environments that would be quite cumbersome to integrate with existing RL frameworks and I’m quite excited to see what happens when Entity Gym is applied to other interesting tasks. If you want to give this a shot, our tutorials for implementing Entity Gym environments and training policies with enn-trainer will have you up and running in no time.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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