Unreal Engine 5 on Linux: compile source code + import assets from the Epic Games Launcher

This page summarizes the projects mentioned and recommended in the original post on dev.to

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  • UnrealEngine

  • Now it's time to clone the repository. Go to its GitHub page and once there click on the green Code button, from which we will be given the SSH address to clone the project. Alternatively, we can also download it in the form of a zip file.

  • Signup

    Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.

  • Unreal Engine is one of the most famous engines for developing video games and a leader in the industry. Epic, the company behind the engine, recently announced that their latest release, Unreal Engine 5, has reached stable status. This means that it is battle tested to be used in real projects with the aim of being commercially distributed in any market.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • lutris

    Lutris desktop client

  • The last step will be to enable the Epic Games Launcher to be able to use assets from the asset store. There are several ways to do it, in my case I used Lutris, a software specifically designed for Linux that includes various technologies related to video games to make our lives easier.

  • Puts Debuggerer

    Ruby library for improved puts debugging, automatically displaying bonus useful information such as source line number and source code.

  • First, we will have to be registered on GitHub, this is an essential requirement since we will be given access to the source code through this popular platform.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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