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ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
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dotnet
.NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation. (by CommunityToolkit)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
ComputeSharp (personal): a .NET library to run C# code in parallel on the GPU through DX12 or D2D1 and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers.
.NET Community Toolkit (work): a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform (this includes the MVVM Toolkit).
Vernuntii: I am currently implementing this versioning tool. The goal is a piece of software that is modular, extensible, uses best practices, latest language version and good MSBuild knowledge. So, if you want to learn something, maybe this project can help you. :)
Related posts
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What library to code a Screensaver?
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GitHub - ComputeSharp: A .NET library to run C# code on the GPU through DX12 (Not Godot)
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Announcing ComputeSharp 2.0 — run C# on the GPU with ease through DirectX 12 and D2D1!
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Do you use any type of code generation tools?
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Godot 4 + Compute Shaders, chi li usa? ecco cosa ci ho fatto!