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The old games are all made using the ScummVM https://www.scummvm.org
Ron likes to use engines he built himself. I'd guess its likely to use the successor to the same engine he built for Thimbleweed Park [1]. That engine has some interesting design/development docs in both the Kickstarter backer updates and the Thimbleweed Park blog.
Ron seems unlikely to release the engine itself directly as open source or anything like that, but: The Thimbleweed Park mini-adventure Delores was "source availabled" [2] under a custom, non-OSI approved, non-approved for commercial usage license along with "vanilla" engine EXEs to run the "source available" distribution. So far as I'm aware it's the only showcase/documentation of the Squirrel-successor scripting language Ron built called "Dinky". In theory, you can use the Dolores source to try to build your own hobbyist game in Dinky scripts. In practice you are likely better off finding one of the hobbyist engines built for such things like the somewhat creaking with age Adventure Game Studio [3]. (Or more general tools like Twine or Unity depending on what parts of the adventure game you are most excited to recreate.)
[1] https://en.wikipedia.org/wiki/Thimbleweed_Park
[2] https://github.com/grumpygamer/DeloresDev
[3] https://www.adventuregamestudio.co.uk/
Adventure Game Studio is still developed: https://github.com/adventuregamestudio/ags
I don't think it's best for the look there. Actually, I devolver has an open engine too, no?
Related posts
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Thimbleweed Park support is coming to ScummVM
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GOG.com Affiliation Links for ScummVM are no longer supported
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Sanitarium's modern port added to Luxtorpeda for Steam
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Sanitarium's modern port added to Luxtorpeda for Steam
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Question: I'd love to play all the Ultimas again. Realistically, what's the best way to do it?