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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
You could try to create it node by node with this https://github.com/SpectralVectors/TransMat Scroll down to see the equivalent nodes. In Unreal you would right-click in the content browser, create material, name it, open it and then add your nodes. And you would need to import the texture too. Or you look for a tutorial to bake the textures. With baking you would get the textures for your model with the look of the Blender shaders.
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