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Here's a page specificaly dedicated to linked lists: https://rust-unofficial.github.io/too-many-lists/
Here's an issue on github for that problem: https://github.com/LeetCode-Feedback/LeetCode-Feedback/issues/2252
I read a while ago about a paper on a concept called GhostCell, and i believe it solves this problem in safe rust with zero runtime overhead. I just found this implementation, but I didn't have time to read it: https://github.com/matthieu-m/ghost-collections/blob/master/src/linked_list.rs Anyway, from my understanding, if you want to implement some sort of non trivial data structure in rust efficiency, you have to use a little bit of unsafe code. I believe this isn't the case thanks to GhostCell (if my understanding of the problem it aims to solve is correct)